
Following the initial criminal (or ‘client’)’s demise, the AI grabs another poor soul out of confinement pile to take over the duties of their predecessor. That safety doesn’t last for long though, as you’ll soon be met with death – something the game advises you was unavoidable.īASTARDSHOCK This death introduces you to the main mechanic of the game: it’s a roguelike! Don’t let that put you off though, as its influence is relatively minimal. The game shows off a few of the early-game enemies in this tutorial, albeit safely behind locked doors. It’s stylish, but also functional too: every enemy has its own unique sounds, making it easier to figure out what’s lurking around each corner. Everything retains that same comic-book look, right down to the sounds which are punctuated by bold zany text. The game has a strong opening tutorial section which shows that the beautiful visuals aren’t just restricted to the cutscenes in fact, I’d argue that the visuals are far more impressive in-game. Thus follows a string of hilariously bureaucratic red tape as you try to perform what should be a straightforward task. That means that you’ll need to scavenge the pieces needed to make a new one. Unfortunately your citizen card gets shredded by mistake, meaning you’re not allowed to operate it.


Set aboard a prison ship, ‘The Void Ark’, the ship’s AI has selected you – one of the prisoners – to restart the ship’s FTL drive, which is currently non-functional. BEAUTIFUL BASTARD Void Bastards presents its rather simple story via cel shaded comic strips (a style that has become quite popular as of late).
